Here’s where I'm at with my facial expressions sculpted in Zbrush, animated in Maya. Getting the neck folds to animate procedurally.

Maya / Zbrush model from 2023. Nurbs to Polys

2022 part of a pitch

Made at BOND animated with Maya, rendered in Cinema 4d

Boot test from 2023

Made at Prologue in 2019. I was responsible for the Maya hair dreadlocks and I refined the face in Zbrush to match the game character more closely.