After decades inside theatrical marketing, broadcast design, live visuals, and franchise finishing pipelines, I’m currently exploring how AI tools can accelerate cinematic visualization while still preserving strong design fundamentals and production discipline

Cascadeur motion capture / Autodesk Maya / AI workflow exploring cinematic visualization beyond traditional playblasts. Corrective blend shapes, FACS based facial sculpting in Autodesk Maya and ZBrush, and AI assisted preview generation with OpenAI GPT, Mango, and Pear. Far from perfect, but already a compelling way to preview cinematic character work. Excited to see where the technology goes next

April 2026 — 3D Base to AI Overlay Study

Using first and last frame motion AI, this piece uses locked start and end frames to guide AI-generated movement while maintaining composition, identity, and visual continuity throughout the shot. Built with 3D tools and AI, the process moves from a raw viewport to a finished AI overlay, grounded in a deep background in photography and Photoshop. Shaped by years working across high-end Hollywood projects, the focus is simple: craft strong visuals and let the imagery carry the story.

April 2026 — Micro Drama Study

This is a study of character backstories that drive comedic conflicts. A.I. Tools used: Chat Gpt, Mango, Raspberry.

Driven by: Behavior Anchors, Core Action, Cutaway / Insert Shots

I love costume design.

Web header animation utilizing Kling A.I. for the Jadi Agency. CD: Shane Diver. CEO: Tim Morra. 2025